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Monster Tree Hill Patch Notes

Mar 18, 2020 3,638


Monster Tree Hill Update


# Update

■ New areas have been added.

▷ Monster Tree Hill
▷ You can access this area by going through the portal in Jade Forest 5.



■ New scenario has been added.
▷ A new scenario quest will appear to characters above ascension level 600.


■ New instance dungeons have been added.
▷ Warrior's Rest Area [Lv. 232 +]
- Can be entered twice per day.
- 4-person instance dungeon.



▷ Monster Tree Valley [*Lv. 600 +]
- Can be entered twice per day.
- 4-person instance dungeon.



■ New monsters have been added.



■ New equipment items have been added.

▷ Badge of the Grass / Badge of the Forest can be obtained through crafting with materials gained in the Monster Tree Valley.
▷ Rabbit Brooch can be obtained through crafting with materials gained in the Warrior's Rest Area.

▷ The new items can be traded after being sealed.


■ New pet has been added. (Can be obtained through Archangel's Halo)
▷ Great Michael



■ New summonable has been added.
▷ Yunia



■ New Champion has been added.
▷ Dark Lady Shynic


Dark Shynic's Max Rank Effect:

- Dual Minimum Damage +100

- Dual Minimum Damage +3%


■ New crafting options have been added.
▷ Rabbit Brooch
▷ Badge of the Forest
▷ Badge of the Grass


■ New codex have been added.
▷ 23 Monster Illustrations
▷ 3 Title Illustrations

■ New achievements have been added.

▷ Monster Tree Hill

▷ Monster Tree Valley Conquest

▷ Warrior's Graveyard Conquest

▷ Extra Special Badge

■ New waypoint has been added.
▷ Monster Tree Hill

■ New quests have been added.
▷ 12 Main Scenario Quests
▷ 18 Sub Scenario Quests
▷ 46 Normal Quests
▷ 2 Repetitive Quests
▷ 25 Daily Quests
▷ 5 Random Quests
▷ 9 Champion Mission Quests


■ Reputations are now account-wide.
▷ All characters in the account have combined reputation points.


■ New reputation: [Bounty Hunter] has been added.


■ Some weekly challenges' difficulty has been lowered.

 ▷ The number of Challenge Boxes acquired after completing the weekly challenge has increased from 3 to 5.


# General

■ The [Legend I], [Legend II] skill has been revamped.
▷ The maximum level of skill has been extended from 30 to 50.
▷ When using legend skills, you will receive Damage Mitigation +40%.


■ All skills have been reset due to these changes.


# Card Master
■ The number of slots available in card binders has increased for all Card Masters.
■ The number of slots will increase per job advancements instead of per level.
1st Job Class: 15 Slots
2nd Job Class: 30 Slots
3rd Job Class: 60 Slots
4th Job Class: 90 Slots


# Arc Master - Mana Card Skills
■ Some skills have been changed in terms of damage, number of targets, FX effects, cooldowns, maximum skill levels, etc.

■ The [Card Burst] skill has been changed.
▷ Enemies hit by the last attack has a 30% chance to get an additional damage twice.

■ The [Thunderbolt] skill has been changed.
▷ Slow effect has been removed.

■ The [Cleansing Beam] skill has been changed.
▷ The name of the skill has been changed from [Cleansing Beam] to [Shining Deck].
▷ Slow (2.5s) effect added.

■ The [Cross Cutter] skill has been changed.
▷ Bind (2s) effect added.
▷ Enemies hit by the last attack has a 50% chance to get an additional damage three times.

■ The [Reflection] skill has been changed.

■ The [Illuminate] skill has been changed.
▷ Knockback Resistance (1.5s) effect added.
▷ Stun (2.5s) effect added.

■ The [Eliminate] skill has been changed.
▷ Enemies hit by the last attack has a 50% chance to get an additional damage four times.
▷ The cooldown time has been increased from 3.8 seconds to 8 seconds.

■ The [Hidden Cards] skill has been changed.
▷ The FX of the skill and the attack range are now the same as the skill: [Awakening I].

■ The [Prismatic Beam] skill has been changed.
▷ The name of the skill has been changed from [Prismatic Beam] to [Wild Card].
▷ Damage Mitigation +20% effect removed.
▷ The number of consecutive uses has been decreased from 4 times to 3 times.

■ The [Teleport] skill has been changed.
▷ Cooldown time will not increase when used during an attack.

■ The [Incredible Leash] skill has been changed.
▷ Damage Mitigation has been increased from 10% to 15%.
▷ Skill deactivating conditions have been changed.
- Before: Deactivated when using a basic attack or skills.
- After: Deactivated when moving or couching.

■ The [Dash] skill has been added.
▷ A moving skill that can be used twice in a row.
▷ Knockback Resistance (1.5s)
▷ Can be used while being attacked.
▷ Required Level: 100
▷ Maximum Level: 1
▷ Does not require any skill points or resources.

■ Removed Skills
▷ [Flash]


# Arc Master - Arc Master Skills
■ The [Time Mediation] skill has been changed.
▷ [Card Upgrade] skill do not require any skill points.

■ The [Steady Attack] skill has been changed.
▷ The required skill points per level have increased from 1 to 2.
▷ The skill's FX effect has been changed.
▷ Before: Minimum Damage +2 per level.
▷ After: Dual Damage +2 per level.

■ The [Card Recovery] skill has been changed.
▷ The skill effect has been changed.
▷ Before: Card Recovery +3 per level.
▷ After: Card Recovery +6 per level.

■ The [MP Upgrade] skill has been changed.
▷ Skill's max level has been increased from 3 to 10.

■ The [Card Upgrade] skill has been added.
▷ Cards +3 per level.
▷ Maximum Level: 6
▷ Required Skill Points: 2

■ The [Hidden Card [Enhanced]] skill has been added.
▷ The [Hidden Cards] skill's number of targets will be increased by 1.
▷ Maximum Level: 1
▷ Required Skill Points: 3

■ The [Wild Card [Enhanced]] skill has been added.
▷ Knockback Resistance (1.5) added.
▷ Can use the skill: Wild Card twice in a row.
▷ Maximum Level: 1
▷ Required Skill Points: 3

■ The [Enhanced MP Recovery] skill has been added.
▷ Additional 50% MP recovery when using a sealing skill.
▷ Maximum Level: 1
▷ Required Skill Points: 2

■ Removed Skills
▷ [Elemental Amplification]
▷ [Shining Amplification]
▷ [Mana Amplification]
▷ [MP Recovery]



# Arc Master - Sealing Skills
■ The MP Gauge has been changed.
▷ No longer acquire MP after eliminating a monster.
▷ Recover a certain amount of MP when a sealing skill is used.
▷ The Maximum MP has increased from 1000 to 3000.
▷ High Masters and Holy Masters no longer use MP.

■ Slow effect added when attacking an opponent with a sealing skill.

■ The [Joker Card] skill has been added.
▷ Randomly summons a boss monster when this skill is used.
▷ A shield equivalent to 50% of a player's maximum HP is generated when using the skill.
▷ Consumes 1800 MP.



# Force Master - Attack Skills
■ Some skills have been changed in terms of damage, number of targets, FX effects, cooldowns, maximum skill levels, etc.

■ A specific symbol has been added to the skill's names according to the card type required to use the skill.
▷ [♣ Club] Consumes a Darkness Card.
▷ [♠ Spade] Consumes an Elemental Card.
▷ [◆ Diamond] Consumes a Mana Card.
▷ [★Star] Consumes all 3 types of cards.
▷ [♥ Heart] Consumes no cards.

■ The [Dark Matter] skill has been changed.
▷ The name has been changed from [Dark Matter] to [[Club] Sphere].

■ The [Time Rift] skill has been changed.
▷ The name has been changed from [Time Rift] to [[Club] Time Break].
▷ Knockback Resistance (1.5s) effect added.
▷ Require skill points per level has decreased from 2 to 1.

■ The [Crumble] skill has been changed.
▷ The FX of the skill and the range of attack is now same as the skill: [Awakening I].
▷ The name has been changed from [Crumble] to [[Star] Crumble].
▷ Enemies hit by the first attack gets an additional damage four times.

■ The [Triple Uppercut] skill has been changed.
▷ The name has been changed from [Triple Uppercut] to [[Spade] Uppercut].
▷ It has been changed to a single hit skill.
▷ There's a chance of stunning an opponent for 2 seconds when successfully landing an attack.

■ The [Ray Flare] skill has been changed.
▷ The name has been changed from [Ray Flare] to [[Spade] Raven].
▷ It can be used twice in a row.

■ The [Flying Kick] skill has been changed.
▷ The name has been changed from the [Flying Kick] to the [[Spade] Special Kick].
▷ It can be used four times in a row.
▷ During the 4th attack, a shield equivalent to 20% of a player's maximum HP is generated for 1 second.

■ The [Flash] skill has been changed.
▷ The name has been changed from [Flash] to [[Diamond] Flash].
▷ It can be used twice in a row.
▷ Knockback Resistance (1.5s) effect added.
▷ Increased moving distance.

■ The [Whirlwind] skill has been changed.
▷ The name has been changed from [Whirlwind] to [[Diamond] Hurricane].

■ The [Teleport] skill has been changed.
▷ The name has been changed from [Teleport] to [[Heart] Teleport].

■ The [Absolute Attack] skill has been changed.
▷ The skill's FX effect has been changed.
▷ Before: Time Break / Crumble skill level +6
▷ After: Dual Damage +30

■ The [Ace] skill has been changed.
▷ The skill effect has been changed.
▷ Before: Maximum Damage +20 / Critical Damage +20
▷ After: Critical Damage +40

■ The [Legend I] skill has been changed.
Summons Lich when the skill is used.

■ The [Legend II] skill has been changed.
Summons Blaspheme when the skill is used.

■ The [[Club] Darkness Deck] skill has been added.
▷ An attack skill that throws an exploding darkness card.
▷ Slow (2s) effect added.
▷ Maximum Level: 10
▷ Required Skill Points: 1

■ The [[Diamond] Heat and Rush] skill has been added.
▷ An attack skill that lifts the opponent up and dashes forward.
▷ Maximum Level: 10
▷ Required Skill Points: 1

■ The [[Heart] Backflip] skill has been added.
▷ A moving skill that can be used twice in a row.
▷ Knockback Resistance (1.5s) effect added.
▷ Required Level: 100
▷ Maximum Level: 1
▷ Does not require any skill points or resources.




# Force Master - Attack Skills

■ Dark and Force Master's card charging time has been changed.

▷ Elemental Card: 4.5 seconds ---> 4.0 seconds

▷ Mana Card: 5.0 seconds ---> 4.0 seconds


■ The [Enhanced Body] skill has been changed.

▷ The required level has decreased from 150 to 100.

▷ The required skill points per level have increased from 1 to 2.


■ The [Darkness Amplification] skill has been changed.

▷ The name has been changed from [Darkness Amplification] to [Card Overdrive].

▷ The maximum level has increased from 7 to 20.

▷ The skill effect has been changed.

▷ Before: Darkness Card +1 per level

▷ After: All Cards +1 per level


■ The [Card Coordination] skill has been changed.

▷ The required skill points have been increased from 1 to 2.


■ The [Expose] skill has been changed.

▷ The required skill points have been increased from 1 to 2.


■ The [Overpower] skill has been changed.

▷ The skill type has been changed to a Passive.


■ The [Magical Defense Penetration] skill has been changed.

▷ Has been changed to enable learning according to the skill level of [Stat Enhancement].

▷ The skill effect has been changed.

▷ Before: Magical Defense Penetration +1 per level

▷ After: Magical Defense Penetration +2 per level


■ The [Mana Card Shield] skill has been added.

▷ A shield equivalent to 5% of a player's maximum HP is generated per level.

▷ Damage Mitigation +2% effect added.

▷ Duration and effect increased per level.

▷ Maximum Level: 10

▷ Required Skill Points: 3

▷ The skill is not affected by any cooldown reduction effects.


■ The [Mystery Card] skill has been added.

▷ Activates the learned card effect with an aura.

▷ Toggle type skill that consumes 25 MP per 3 seconds.

▷ Maximum Level: 1

▷ Required Skill Points: 5


■ The [[Club] Club Card] skill has been added.

▷ Randomly summons a monster at a 12% chance.

▷ Maximum Level: 1

▷ Required Skill Points: 10

▷ Can only be used when the [Mystery Card] skill is enabled.


■ The [[Spade] Spade Card] skill has been added.

▷ Randomly summons a monster at a 12% chance.

▷ Maximum Level: 1

▷ Required Skill Points: 10

▷ Can only be used when the [Mystery Card] skill is enabled.


■ The [[Diamond] Diamond Card] skill has been added.

▷ Randomly summons a monster at a 12% chance.

▷ Maximum Level: 1

▷ Required Skill Points: 10

▷ Can only be used when the [Mystery Card] skill is enabled.


■ The [MP Steal] skill has been added.

▷ Recover 25 MP at a 5% chance when attacking a monster.

▷ Maximum Level: 1

▷ Required Skill Points: 2



# Force Master - Sealing Skills
■ Force Master will no longer have a set of sealing skills.



# Demigod - Magical Rod Skills
■ Skill damage has increased overall, and all Rage skills' combo connection time have been reduced.

■ State effects have been added.
▷ Divine State
- When switching to the Divine State, a shield equivalent to 50% of a player's maximum HP is generated for 10 seconds.
▷ Rage State
- When switching to the Rage State, gain Critical Rate +100 for 10 seconds.

■ The [Vontaj] skill has been changed.
▷ The skill effect from the Divine state has changed.
- The chance of additional damage has increased from 20% to 50%.

■ The [Fojar] skill has been changed.
▷ The skill effect of the Divine state has changed.
- The number of targets increased by 1.

■ The [Koher] skill has been changed.
▷ Moving distance is increased.

■ The [Lansar] skill has been changed.
▷ The skill effect of the Divine state has changed.
- The number of targets increased by 1.

■ The [Puria] skill has been changed.
▷ The skill effect of the Divine state has changed.
- The number of attacks has increased by 2.
- The number of targets has increased by 1.

■ The [Kortar] skill has been changed.
▷ The skill effect of the Divine state has changed.
- Before: Stun at a 30% chance.
- After: A shield equivalent to 5% of a player's maximum HP is generated.
- The number of targets has increased by 1.
▷ The skill effect of the Rage state has changed.
- Before: Slow at a 30% chance.
- After: Inflict additional damage twice.
- The number of attacks has increased by 1.

■ The [Gloria] skill has been changed.
▷ The skill effect of the Divine state has changed.
- Bind (1.5s) effect added.
▷ The skill effect of the Rage state has changed.
- Slow effect removed.
- The number of attacks has increased by 2.
- The number of targets has increased by 1.

■ The [Fijar] skill has been changed.
▷ The skill effect of the Divine state has changed.
- The number of attacks for the summoned unicorns have increased by 2.
- Has been changed to allow combo connection with other skills.
▷ The skill effect of the Rage state has changed.
- The number of targets has increased by 1.

■ The [Krenj] skill has been changed.
▷ The skill effect of the Divine state has changed.
- The number of targets for the skill has increased by 1.
- Has been changed to allow combo connection with other skills.
▷ The skill effect of the Rage state has changed.
- There's an additional slowing effect at a 10% chance per level.
- The number of attack for the skill has increased by 1.

■ The [Fuhina] skill has been changed.
▷ The skill effect of the Divine state has changed.
- Before: Stun at a 80% chance.
- After: Stun at a 20% (+20%/level) chance.
- The number of attacks has increased by 7.
- The number of targets has increased by 2.
- Has been changed to allow combo connection with other skills.
▷ The skill effect of the Rage state has changed.
- The number of targets has increased by 1.
- Can be used during attacks.
- Dual Immunity (1.5s) effect added.

■ The [Matar] skill has been changed.
▷ The skill effect of the Divine state has changed.
- The bind effect has increased from 1.5 seconds to 2.5 seconds.
- The number of targets has increased by 1.
▷ The skill effect of the Rage state has changed.
- The number of targets has increased by 3.

■ The [Awakening II] skill has been changed.
▷ The bind effect was added to the first attack for 2 seconds.
▷ The last attack has been changed to make a player move slightly forward.
▷ The skill damage has slightly decreased.
- The number of attacks has increased by 4.

■ The [Holy Field] skill has been changed.
▷ The name has been changed from [Holy Field] to [Transcendent Power].
▷ The skill type has been changed to Passive.
▷ The skill effect has been changed.
- Before: Damage Mitigation +15%
- After: Dual Damage +30


■ The [Survival Instinct] skill has been changed.
▷ Cooldown reduction is not applied when switching to the Rage state effect.



# Demigod - Demigod Skills
■ The [Desperado [Protection]] skill has been changed.
▷ The skill effect has been changed.
- Before: Damage Mitigation +(Char. Level x 0.05)
- After: Damage Mitigation +(Char. Level x 0.07)

■ The [Release] skill has been changed.
▷ The skill effect has been changed.
- Before: Critical Damage +5 per level
- After: Critical Damage +6 per level

■ The [Seres' Grace] skill has been changed.
▷ The additional damage has increased.
▷ The skill effect has been changed.
- Before: Inflict additional damage once
- After: Inflict additional damage twice.

■ The [Poisoned Chalice] skill has been changed.
▷ The skill type has been changed to Quick Active.
▷ The skill's cooldown has reduced from 77 seconds to 50 seconds.
▷ The skill effect has been changed.
- Before: Duration +5s per level including nearby players
- After: Duration +3s per level NOT including nearby players



# Dark Chaser - Chain Sword Skills
■ The [Triple Cut] skill has been changed.
▷ After the last attack, the attack box is increased at the bottom.

■ The [Chain Burst] skill has been changed.
▷ The skill damage has increased.

■ The [Chain Wipe] skill has been changed.
▷ The skill damage has increased.
▷ The chain blade consumption effect has changed.
- Before: Final maximum damage increased
- After: Final minimum and maximum damage increased
▷ There's an increase in damage according to the number of chain blade consumption.
- Chainblades: 1 - Dual Damage +5%
- Chainblades: 2 - Dual Damage +10%
- Chainblades: 3 - Dual Damage +25%
- Chainblades: 4 - Dual Damage +40%
- Chainblades: 5 - Dual Damage +55%
- Chainblades: 6 - Dual Damage +70%
- Chainblades: 7 - Dual Damage +90%
- Chainblades: 8 - Dual Damage +100%
- Chainblades: 9 - Dual Damage +200%
- Chainblades: 10 - Dual Damage +400%

■ The [Chainsword] skill has been changed.
▷ The skill effect has been changed.
- Before: Attack +15%
- After: Attack +20%


# Agni - Titan Pole Skills
■ The [Titan Dash] skill has been changed.
▷ The moving distance has increased.
▷ Can be used during attacks.
▷ Can be used twice in a row.
▷ Consumes no AP when used twice.
▷ Increased cooldown time from 3.4 seconds to 4.0 seconds.

■ The [Titan Rush] skill has been changed.
▷ Can be used during attacks.
▷ Combo connection time has increased.



# Der Freischütz - Gun Skills
■ The [Backstep Shoot] skill has been changed.
▷ The moving distance has increased.

▷ Can be used while being attacked.


# Star Seeker - Guardian Ball Skills
■ The [DS-CALL] skill has been changed.

▷ The range of summoning has increased.


Some descriptions on the Card Master skills may appear broken, and it will be fixed during the next maintenance. Sorry for the inconvenience, and thank you for supporting La Tale!