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Adrica Content Patch Notes

Jun 24, 2020 3,807



[Content]

■ New areas have been added

▷ Kali


▷ Can be accessed through the portal in Tartaros


■ New scenario quests have been added

▷ Available at Ascension Lv. 800 or above

▷ Available after completing the quest: [It's Over For Now]


■ New instance dungeons have been added
▷ Dragon Valley [* Lv. 800+]

▷ Can enter twice daily
▷ 4-man instance dungeon


▷ Divine Tree: Rapier [* Lv. 800+]

▷ Can enter once daily
▷ 8-man instance dungeon

■ New monsters have been added


■ New NPCs have been added


■ New equipment items have been added
▷ New accessory items can be obtained from the 'Divine Tree: Rapier'
▷ New totem can be obtained by upgrading 'Evil Iris Totem +50' with materials obtained from 'Dragon Valley'
▷ New Badge 5 item can be exchanged from NPC Fable with materials obtained from 'Sky Coliseum' in Hard mode

■ New illustrations have been added
▷ 24 Monster Illustrations
▷ 1 Title Collection [5 Titles]
▷ 1 Item Codex

■ New achievements have been added

■ New waypoints have been added
▷ Kali
▷ Adrica

■ New quests have been added.
▷ 12 Main Scenario Quests
▷ 20 Sub Scenario Quests
▷ 49 Normal Quests
▷ 2 Repeatable Quests
▷ 5 Daily Quests
▷ 5 Random Quests
▷ 3 Champion Quests


[Memorial]
■ New memorial system has been added

▷ A system that unseals each hero's seal through fragments obtained by completing the mission to obtain random capabilities.
▷ Available to characters Lv. 230 or above
▷ The target quantity of the Mission of the Day increases depending on the difficulty level
▷ The mission difficulty level and the number of attempts are being reset every day at 4:30am (CEST)
▷ When exchanging hero points with fragments, all points are consumed and 1 fragment can be acquired randomly per 1000 hero points.
▷ The Memorial consists of 9 fragments per hero and can have additional special effects by unsealing all fragments.
▷ The acquired options can be redistributed using the fragments and the Memorial Reset Crystals.
▷ Memorial Rest Crystals can be purchased from NPC Rohan in the city of Belos.



[Instance Dungeon Difficulty Level]
■ Dungeon difficulty settings have been added


▷ This system allows players to select the level of difficulty of instance dungeons that suits the best according to their experience and equipment.
▷ Players can select and save the level of difficulty for each instance dungeon, or select the difficulty level before entering.
▷ The existing instance dungeon information got separated from the status window, and the players can now find the instance dungeon window through the bottom UI.
▷ The instance dungeon window allows players to teleport to each instance dungeon entrances.
▷ The difficulty levels are divided into easy, normal, and hard mode, and each instance dungeon has a different level of difficulty.
▷ Easy mode can be selected in dungeons with a level of 200 or higher.
▷ The normal mode represents the regular difficulty level of the instance dungeon before update.
▷ The hard mode can only be selected for Sky Coliseum and the difficulty level will continue to be added in the future.
- The Sky Coliseum is a dungeon where the Potion of Resurrection cannot be used, so please refer to this information when challenging the hard mode.
▷ When entering as a party, a dungeon is created with the level of difficulty chosen by the first party member that enters.
▷ Players cannot change the level of difficulty if they are already in a dungeon.





[Skill Balance Changes]


# All

■ All skills have been reset due to the skill balance changes.


■ The damage value per level of some skills have been changed.

▷ At max level, the skill damage will remain the same.


■ [Awakening I] skill has been changed.
▷ The damage has been increased.
▷ It will now hit 13 times on all classes.
 
■ [Awakening II] skill has been changed.
▷ The damage has been increased.
▷ Cooldown time is fixed at 26.0s
 
■ [Legend] / [Legend II] skill has been changed.
▷ The damage has been increased
▷ The VFX will no longer block your vision of mobs.
▷ The VFX has been revamped.



# Blade Master

■ Blade Master has been revamped from using special basic attacks to using combo-type skills.


■ Some skills have been renewed, increasing overall damage and the skill information such as number of strikes, FX, cool time, skill level, and prerequisites have been changed.


■ [Cross Blade] skill has been changed.

▷ The maximum level has been decreased from 10 to 5.

▷ Removed the effect: Critical Rate +30.


■ [Soul Blade] skill has been changed.

▷ The maximum level has been increased from 3 to 5.

▷ The required skill points per level have decreased from 2 to 1.


■ [Special] Blade Master skill has been changed.

▷ It will no longer reset cooldown for the skill: Soul Blade.


■ [Battle Stance] skill has been changed.

▷ The required level has been changed from 190 to 100.

▷ The consumption resource has been changed to CP.

▷ Cooldown time has been decreased from 51 to 20 seconds.

▷ Affected by Cooldown Reduction stat.


■ [Oblivion] skill has been changed.

▷ The consumption resource has been changed to CP.

▷ The maximum level has been decreased from 10 to 1.

▷ The effect of the skill has been changed.

- Before: Cooldown Reduction +72

- After: Reset cooldown for Spirit Dance, Evasion, Cross Blade, Soul Blade


■ [Ascended Sword Dance] skill has been added.

▷ Fiercely attack enemies after lifting the enemy into the air.

▷ The skill combo increases depending on the key input time.

▷ When using the Ascended Sword Dance combo, an additional 5 strikes are added to the skill: Soul Blade


■ [Rampant Warrior] skill has been added.

▷ Eliminate all the enemies in front with pure force.

▷ The skill combo increases depending on the key input time.

▷ When using the rampant warrior combo, a stun effect is added to the skill: Cross Blade.


■ [Spirit Dance] skill has been added.

▷ Quickly move forward and attack the enemy twice.

▷ The skill combo increases depending on the key input time.

▷ Added the effect: Knockback Resistance


■ [Evasion] skill has been added.

▷ Move backward, evading the enemy's attack and counter-attacking.

▷ Added the effect: Bind / Knockback Resistance


■ [Backdash] skill has been added.

▷ Avoid enemy attacks by moving backward.

▷ Can use it during attacking or knocking down enemies.


■ [Immortality] skill has been added.

▷ Become immortalized for 4 seconds.

▷ Added the effect: Knockback Resistance


■ [Shock Wave] skill has been changed.

▷ No longer needs to be in Berserker state.


■ [Master of Arms] skill has been changed.

▷ The maximum level has been decreased from 12 to 10.

▷ The effect of the skill has been changed.

Before: Attack +2%/Lv.

After: Attack +1%/Lv.


■ [Nerve Overdrive] skill has been changed.

▷ The skill type has been changed to Passive.

▷ The maximum level has been decreased from 12 to 10.

▷ The effect of the skill has been changed.

Before: Critical Rate +1/Lv. and Critical Damage +3/Lv.

After: Critical Rate +1/Lv.


■ [Power Overdrive] skill has been changed.

▷ The skill type has been changed to Passive.

▷ The maximum level has been decreased from 12 to 10.

▷ The effect of the skill has been changed.

Before: Physical Min/Max Damage +6/Lv.

After: Physical Min/Max Damage +5/Lv.


■ [HP Overdrive] skill has been changed.

▷ The skill type has been changed to Passive

▷ The skill name has changed from [Sight Overdrive] to [HP Overdrive].

▷ The maximum level has been decreased from 12 to 10.

▷ The effect of the skill has been changed.

Before: Accuracy +3/Lv. and Evasion +2/Lv.

After: Maximum HP +1%/Lv.


■ [AP Upgrade] skill has been changed.

▷ The maximum level has been decreased from 12 to 5.

▷ The effect of the skill has been changed.

Before: Maximum CP +30/Lv.

After: Maximum CP +100/Lv.


■ [Life Amplification] skill has been changed.

▷ The maximum level has been increased from 9 to 10.


■ [Strong Will] skill has been changed.

▷ The required skill points per level have increased from 1 to 2.


■ [Armor Strengthening] skill has been changed.

▷ No longer require any skill points.

▷ The effect of the skill has been changed.

Before: Defense +1%/Lv.

After: Defense +2%/Lv.


■ [Awakening I] skill has been changed.

▷ The effect of the skill has been changed.

Before: Special Hard Attack 3 and 4

After: Awakened Soul Blade skill


■ [Warrior's Cry] skill has been changed.

▷ The effect of the skill has been changed.

Before: Strength +2%

After: Physical Min/Max Damage +30


■ [Vampirism] skill has been changed.

▷ The skill name has changed from [Vampirism] to [Guard Break].

▷ The effect of the skill has been changed.

Before: HP Leech (Life Steal)
After: Physical Defense Penetration +30


■ [Invincibility] skill has been changed.

▷ The skill name has changed from [Invincibility] to [Blessed Weapon].

▷ The effect of the skill has been changed.

Before: Immunity

After: Attack +20%


■ [Rampant Warrior] skill has been changed.

▷ The skill name has changed from [Rampant Warrior] to [Critical].

▷ The effect of the skill has been changed.

Before: Physical Min/Max Damage +40

After: Physical Critical Damage +40


■ [Sensory Overload] skill has been added.

▷ Skill Type: Passive

▷ Effect: Physical Critical Damage +5/Lv.

▷ Maximum Level: 10

▷ Required Skill Points: 2/Lv.


■ [Agility] skill has been added.

▷ Skill Type: Passive

▷ Effect: Movement Speed +12/Lv.

▷ Maximum Level: 5

▷ Required Skill Points: 1/Lv.


■ Deleted Skills:

▷ [Special Attacks]

▷ [Ultimate Blades]

▷ [Special Attack]

▷ [Mad Roar]

▷ [Double Blades Mastery]

▷ [Special Attack Enhancement]

▷ [Cross Blade [Reset]]

▷ [Trick Blade]

▷ [Blader's Step]

▷ [Berserker Drive]

▷ [Weapon Scroll I]

▷ [Weapon Scroll II]

▷ [Weapon Scroll I]

▷ [Weapon Scroll II]

▷ [Warrior's Restoration]

▷ [Bloodthirsty Wave]

▷ [Mad Roar [Enhance]]

▷ [Trick Blade [Enhance]]

▷ [Cooldown Decrease]




# Agni

■ [Agni Shield] has been changed.

▷ The charging time of the ARP gauge has been changed from 90 seconds to 20 seconds.

▷ When the shield is created, the defense ratio has changed from x80 to x100.

▷ Agni's protection effect has been changed to Immunity for 3 seconds.

▷ The shield's VFX (Visual Effects) have been changed.

▷ Other VFX have been changed in Agni to improve performance in smooth gameplay.


■ [Titan Swing] skill has been changed.

▷ The damage has been increased.

▷ The target number has been increased by 1.

▷ The number of hits has been increased by 1.

▷ The titan shock effect has been deleted.

▷ Additional effects while attacking has been deleted.

▷ Added the effect: Damage Mitigation +15%

▷ Cooldown Time: 5.1s ---> 4.5s


■ [Titan Slash] skill has been changed.

▷ The damage has been increased.

▷ The target number has been increased by 1.

▷ The number of hits has been increased by 1.

▷ The titan shock effect has been deleted.

▷ Additional effects while attacking has been deleted.

▷ Added the effect: Damage Mitigation +15%

▷ Cooldown Time: 5.1s ---> 4.5s


■ [Titan Strike] skill has been changed.

▷ The damage has been increased.

▷ The target number has been increased by 2.

▷ The number of hits has been increased by 1.

▷ The titan shock effect has been deleted.

▷ Added the effect: Damage Mitigation +15%

▷ Cooldown Time: 5.6s ---> 4.5s


■ [Titan Buster] skill has been changed.

▷ The damage has been increased.

▷ The number of hits has been increased by 1.

▷ The titan shock effect has been changed.

Before: Stun (1s) at 30% chance.

After: Stun (2s) at 10%/Lv. chance.

▷ Can no longer use this skill twice in a row.

▷ Added the effect: Damage Mitigation +15%

▷ Cooldown Time: 6.0s ---> 10.0s


■ [Titan Rush] skill has been changed.

▷ AP consumption has been changed to 100.

▷ The number of consecutive uses has been increased from 5 to 7.

▷ The titan shock effect has been deleted.

▷ Added the effect: Damage Mitigation +15%

▷ Added the effect: Knockback Resistance


■ [Flame Strike] skill has been changed.

▷ The damage has been increased.

▷ The number of hits has been increased by 1.

▷ Crate Lava Waves with 5%/Lv. chance.

▷ Cooldown Time: 11.0s ---> 7.0s


■ [Flame Shot] skill has been changed.

▷ The damage has been increased.

▷ The target number has been increased by 2.

▷ The number of hits has been increased by 1.

▷ Crate Lava Waves with 10%/Lv. chance.

▷ Cooldown Time: 12.0s ---> 8.0s


■ [Flame Buster] skill has been changed.

▷ The damage has been increased.

▷ The target number has been increased by 1.

▷ The number of hits has been increased by 1.

▷ Crate Lava Waves with 5%/Lv. chance.

▷ Apply Movement Speed -7/Lv. to enemies.

▷ Cooldown Time: 12.0s ---> 8.0s


■ [Magma Blast] skill has been changed.

▷ The damage has been increased.

▷ The target number has been increased by 1.

▷ The effect of the skill has been changed.

Before: Reduce enemy’s Movement Speed at 30% chance.

After: Create a shield with 50% of your Maximum HP.

▷ Crate Lava Waves with 5%/Lv. chance.

▷ Cooldown Time: 13.0s ---> 10.0s


■ [Magma Spear] skill has been changed.

▷ The damage has been increased.

▷ The target number has been increased by 1.

▷ Additional damage will occur 3 times.

▷ Crate Lava Waves with 5%/Lv. chance.

▷ Cooldown Time: 13.0s ---> 9.0s


■ [Inferno] skill has been changed.

▷ The damage has been increased.

▷ The target number has been increased by 1.

▷ The number of hits has been increased by 1.

▷ The effect of the skill has been changed.

Before: Immunity (1s)

After: Bind (2s)

▷ Additional damage will occur 3 times.

▷ Crate Lava Waves with 10%/Lv. chance.

Cooldown Time: 14.5s ---> 9.0s


■ [Titan Dash] skill has been changed.

▷ This skill will no longer consume any points.


■ [[Infinity] Meltdown] skill has been changed.

▷ The damage has been increased.

▷ The number of hits has been increased by 2.


■ [[Special] Agni] skill has been changed.

▷ The effect of Lava Wave and Lava Hound has been deleted.


■ [Divine Guard of Flame] skill has been changed.

▷ Added the effect: Defense +300/Lv.


■ [Titan Rush] skill has been changed.

▷ The effect of the skill has been changed.

Before: Defense +100/Lv.

After: Damage Mitigation +2%/Lv.


■ Deleted Skills:

▷ [Shock Wave]




#Savior

■ [[Infinity] Moon Saber] skill has been changed.

▷ It is no longer an infinity skill.

▷ Required Level: 141

▷ Cooldown Time: 15s


■ [[Infinity] Hammer Crash] skill has been changed.

▷ It is no longer an infinity skill.

▷ Required Level: 141

▷ Cooldown Time: 15s


■ [Corrupt Strength] skill has been changed.

▷ It will no longer affect Moon Saber or Hammer Crash.




#Popstar

■ Some skills have been renewed, increasing overall damage and the skill information such as number of strikes, FX, cool time, skill level, and prerequisites have been changed.

 

■ [Electric Shock] skill has been revamped.

 

■ Electric Shock [Upgrade] skill has been added.

▷ It will summon an Electric Wave while using Electric Shock.

▷ Not applied in PvP.

 

■ [Devil’s Sound] skill has been revamped.


■ Devil’s Sound [Upgrade] skill has been added.

▷ [Devil’s Sound] will now stun enemies at 20%/Lv. chance.

▷ Not applied in PvP.


■ [Hellish Note] skill has been revamped.


■ Hellish Note [Upgrade] skill has been added.

▷ Can use [Hellish Note] twice in a row

▷ The first attack will bind enemies.

▷ Bind will not apply in PvP.

 

■ [Devil's Play] skill has been revamped.

▷ You can now choose to make this skill into an [Offense] skill or [Defense] skill.

▷ Offense: Damage enemies.

▷ Defense: Heal and mitigate damage to party members. Not applied in PvP.


■ [Mega-Death] skill has been revamped.

▷ You can now choose to make this skill into an [Offense] skill or [Defense] skill.

▷ Offense: Damage enemies with increased number of targets. Increase in the number of targets are not applied in PvP.

▷ Defense: Support party members by granting them Normal/Boss Added Damage.


■ [Screaming Play] skill has been revamped.

▷ You can now choose to make this skill into an [Offense] skill or [Defense] skill.

▷ If used, spawn a shield 10%/Lv. of your Maximum HP.

▷ Offense: Damage enemies with bonus damage. Bonus damage is not applied in PvP.

▷ Defense: Support party members by shielding them. Not applied in PvP.


■ [Malignant Melody] skill has been revamped.

▷ You can now choose to make this skill into an [Offense] skill or [Defense] skill.

▷ Offense: Damage enemies with Malignant Melody.

▷ Defense: Support party members by granting them immunity. Not applied in PvP.


■ [Sprint] skill has been revamped.

▷ It is now a normal skill.


■ [Harmony] skill has been revamped.

▷Duration: 1 minute ---> 1 hour


[Grand Aetas] skill has been revamped.

▷ Before: Slow Enemies

▷ After: Critical Damage +40


■ [Combination] skill has been revamped.

▷ Added the effect: Elemental Intensity +20%


[Survival Instinct] skill has been revamped.

▷ It will only hit your Maximum Damage.

 

■ New octaves added.

▷ You can now play OCT-1 to OCT-7.


■ 24 Chord skills added.

▷ 12 Major Chords

▷ 12 Minor Chords


■ [Absolute Pitch] skill has been added.

▷ Increase you and your party members’ Basic Stats and Maximum Damage.


■ Deleted Skills:

▷ [Calming Play]

▷ [Frenzied Play]

▷ [Sacrificial Play]

▷ [Self Heal]

▷ [Party Heal]

▷ [Mind Square II]

▷ [Healing Practice]

▷ [Spirit of Holiness]

▷ [Purification]

▷ [Healing Increase]

▷ [Bubble Bubble]

▷ [Ice Spear]

▷ [Ice Storm]

▷ [Hailstone II]

▷ [Group Heal I]

▷ [Group Heal II]

▷ [Party Shield]

▷ [Sacred Play]

▷ [Sound Wave Cloak]

▷ [Time Decrease]

▷ [Quick Restoration]

▷ [Recovering Play]